A single map can be expanded up to four times. Once this has been done, a new map must be crafted in order for a player to continue "mapping" unexplored areas.
A map can also be duplicated. This is done by placing a blank map beside a used map in a Crafting Table. Buildings created by a player will show up on the map only if it's 16 by 16 blocks minimum , but if any changes are made to the buildings, they will not be displayed on the map until a player revisits that location with the map in hand.
A player can also walk around with the map in their hands, so when they look down, the map is brought up to full screen, and when they look up, the map is brought down. This way players can look at a map and explore at the same time. In the PC version of Minecraft , a single map cannot possibly display the entire world, as a Minecraft world is potentially infinite. However, in the Xbox and PS3 editions, a single map can cover the entire world. In all versions except Pi Edition , the map will display any and all players in the world and their locations.
This feature was first introduced in Minecraft : Xbox Edition and was later added into Minecraft Java Edition via update 1. Multiple maps can be mounted on a wall, and arranged to make a larger map of the Overworld.
A map allows a player to easily find their way back to a location they had previously found. Maps locate only the surface locations.
There are no markings for underground locations. In multiplayer, players can use a map to locate other players who happen to be within the area that map covers, as they will also appear as icons on the map. In The Update Aquatic , markers were added to the map interface, in the form of Banner icons.
If a banner is renamed, an Anvil icon will appear on the map instead. Maps can be mounted within an item frame and hung on a wall. The map will expand to fill the side of the block upon which the item frame is mounted. In this way, smaller-scale maps can be arranged to create larger mosaic maps. Clicking on a map while it is mounted on the wall will rotate it by 90 degrees.
Maps can be renamed, duplicated, and expanded by a Cartography Table. Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at.
When placing a map into an item frame , the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy.
This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible. When the player leaves the area shown on a specific map, the player pointer transforms into a white dot on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the radius is blocks per scale factor.
The dot moves along the edge of the map to show the relative location of the player. However in Bedrock Edition , the pointer remains as an arrow but shrinks until the player is near the area shown on the map. While maps in the Nether work, they show only the red-and-gray pattern, regardless of the blocks placed.
The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a banner in the Nether still shows it on the map as usual.
Having a smaller map image while riding a strider in the Nether can help one to see one's footing while traveling over lava. In Java Edition , when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. In Bedrock Edition , however, the player can use maps from one dimension while in another dimension.
For locator maps, the place marker changes color depending on the dimension that the player is currently in white for the Overworld, red for the Nether , and magenta for the End.
An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld. An overworld map in the End shows the world spawn.
A player can make a large piece of pixel art x facing upward, center a map on it, and place that map in an item frame to create a custom picture.
Locking is recommended. See Map item format Map Pixel Art for details on the techniques. Maps display as a mini map when held in the off hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
Generally, the color of a map pixel matches the color of the most common opaque block in the corresponding area, as seen from the sky. In Bedrock Edition , grass, foliage and water colors that are biome-dependent are represented accurately on a map. Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises.
This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface. A standard map represents x blocks 1 block per pixel, 8x8 chunks but maps can be zoomed-out to represent up to x blocks 16 square blocks per pixel, x chunks. Some relevant distances: blocks 8 chunks is the update radius from a player in the overworld.
However, it is half this 64 blocks in the End and the Nether. Also, blocks is the minimum Overworld distance from a nether portal , at which players can build another portal and expect to reach a new location in the Nether.
This is the distance across a map, and also from a map's center to its edge. In Java Edition , every map contains a marker that marks the position of the player, and points in the same direction as the player. In Bedrock Edition , a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map.
When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and show the player's Overworld location relative to the Nether location.
A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point. Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map. Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.
In Bedrock Edition , a cartography table can also be used to adding pointer to create locator map or empty locator map, by adding compass with paper, empty map or map.
In Java Edition , cartography table's UI, showing the map is being zoomed out. A cartography table can also be used to zoom out, taking only one piece of paper per zoom level.
A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible. The zooming function starts from when the map is created zoom level 0 up to its fourth zoom step zoom level 4.
Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width blocks for a level 3 maps minus A level 3 map generated at spawn covers X and Z coordinates from to All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall.
For a zoomed out map to cover a new area, it must start with a base level 0 map that is in that area. At zoom level 0, a map created on the point 0,0 has 0,0 at the center of the map. At higher zoom levels of the same map, the coordinate 0,0 is in the top left square of the map.
In Java Edition , zoom level can be seen on a map by turning on Advanced Tooltips a Debug screen option that can be toggled by holding F3 and pressing H.
The tooltip of the map then shows the zoom level and scaling factor. In Java Edition , cartography table's UI, showing the map is being cloned. A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map. A cartography table can also be used to clone a map. The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances.
If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring. In Creative mode, a map in an item frame may be cloned by using pick block on it, as long as that map is not also in the player's inventory. It doesn't matter if the map to be cloned is at a higher zoom level made of more paper than the blank map.
Upon copying the map, both resulting maps have the same magnification as the starting map. The input map must be a locator map for the output to be a locator map; an empty map has no effect. In Java Edition the player has the ability to mark spots on a map. To do this, use a map on a placed-down banner , and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name.
Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map. If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.
In Bedrock Edition this is what a map lying on an item frame looks like, while showing markers. In Bedrock Edition the player can place copies of locator maps in item frames in order to create a land mark.
The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map.
Other maps of the same area do not show the existing markers that the player s had placed. If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player.
Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed.
How every banner appears In Java Edition on a map, including named banners. In Bedrock Edition this is how a locator map shows map markers while held by a player. In Java Edition , cartography table's UI, showing the map is being locked.
Maps can be locked when using a glass pane in a cartography table. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes.
In Bedrock Edition , maps use the following data values:. As such, there are minor misalignment issues in Java Edition: MC Map icons texture in Java Edition. Map icons texture in Bedrock Edition. It should be noted that even if the player used a NBT editor to add an additional icon on the map, Minecraft shows only the first one listed when the player loads up their world. Issues relating to "Map" are maintained on the bug tracker.
Report issues there. A map mapping the Sky Dimension. A diagram showing how maps zoomed out before Java Edition 1. Notice how the larger maps have borders made of half and quarter small maps. A comparison of maps between versions in Pocket Edition Alpha 0. A map in the Nether; the arrow turns around itself, like in compass.
A map displayed on an item frame, as it looked before Java Edition 1. Multiple maps in item frames. Notice a village , two desert temples and a lava lake. Maps can be placed into item frames so they can be viewed together. A map in a Superflat world, with some villages. Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central.
Register Don't have an account? History Talk This article is about the craftable map. For maps showing the locations of certain structures, see Explorer Map. For other uses, see Map disambiguation. Not to be confused with World. This feature is exclusive to Bedrock Edition. Main article: Map item format. This page would benefit from the addition of more sounds. Please remove this notice once you've added suitable sounds to the article. See also: Bedrock Edition data values.
0コメント