The final two endings are accessed through the alternate exit entitled Gate A. The ending that plays out is dependent on whether or not the player re-contained SCP while inside the facility. Should the player have not performed said task, SCP will attempt to break out at Gate A, shortly before the use of a weapon called an H.
High-Intensity Discharge Turret is authorized to prevent its escape. The turret fires a concentrated beam of light, forcing SCP to retreat due to its sensitivity towards light. While this is occurring, the player passes by the commotion to attempt to escape through a service tunnel, only to be halted by a group of Chaos Insurgency soldiers.
The soldiers note that D 'knows too much to let them the Foundation get you D Finally, if the player has contained SCP, then several task force units will capture D instead.
The end screen plays a recording of a report on D, mentioning his extraordinary luck and ability to overcome any hazardous threats that the containment breach produced; the classification of D as an SCP subject is also considered. The game was created by Finnish developer Joonas Rikkonen.
Rikkonen decided to work on his own version, which he released as SCPB ; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, 'I was too lazy to start learning some other language or engine.
The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with Edge magazine, he said:. I think one of the things that makes Containment Breach so scary is that the player is almost never safe, and even the slightest slip can end the game. You have to constantly stay alert for SCP, listening for any scraping sounds and carefully looking around when entering a new room.
The randomly generated map and randomly placed events are an important part in making CB scary too. No matter how many times you play it, you can never be percent sure what happens next.
Atmosphere is one of the key elements of a good horror game, and a well made soundscape adds a lot to the atmosphere. The player should wear a gas mask in order to keep their eyes from burning. While the effects of the gas will wear off, SCP tends to spawn in places where this gas appears. D can sprint, crouch, as well as carry an inventory of up to 10 items. One of the game's primary features is randomly generated rooms. The facility is divided into three areas: the Light Containment, Heavy Containment, and Entrance zones.
Each of these areas contain their own specific randomly generated rooms with each zone being separated by a checkpoint area. The player starts off in the Light Containment zone which is used to hold SCPs that pose little threat, and that can be contained easily.
The Heavy Containment zone is used to contain SCPs that can pose a much larger threat, and as a result, its pathways are made up of tunnels. The Entrance zone is the highest level of the facility. It's mainly composed of offices and contains all of the exits to the facility. Along the way, the player can find a wide variety of items. These include a gas mask which can protect the eyes from gas, batteries which can be used to power specific electronics found throughout the facility, keycards ranging from access levels 1 to 5 that can open higher security doors, first aid kits which can heal wounds, an S-Navigator which can be used to navigate the rooms in the facility, a radio that can pick up transmissions on different channels, eyedrops which can slow down the player's blink timer, SCP which is a pill that can cure any symptom the player has, and many more.
The game revolves around the SCP Foundation, a secret organization dedicated to containing anomalous artifacts, entities and even locations that can threaten the normality of our world. At some point before the events of the game, several of the Foundation's sites are attacked by the Chaos Insurgency, a rogue element of the Foundation, forcing the relocation of many SCPs the designation given to their contained anomalies to an unspecified site.
A Foundation task force known as Nine-Tailed Fox is established shortly thereafter to defend this site from any possible breaches in containment. The player takes the role of D, a Class-D test subject criminals sentenced to death or very long sentences who agreed to work for the Foundation in exchange for their freedom who is forced along with two other test subjects to perform tests on an euclid SCP known as SCP,or the Sculpture, who is a murderous sculpture which kills by snapping at the base of the neck and can move at high speeds when unobserved, but cannot move while in a direct line of sight.
During this testing routine, the site's power and door control systems begin to malfunction, allowing SCP to kill the other two test subjects and escape into the ventilation system. An intercom then announces that several SCPs have breached containment, forcing them to put the site under lockdown.
The player must then guide D around the facility while trying to survive being hunted by SCP and later SCP, a ghostly entity resembling an elderly humanoid with the ability to abduct the player to a strange pocket dimension under its control. SCP - Containment Breach v0. A single-player exploration game with survival horror elements built in Unity by an expert team of passionate developers and artists.
Aug 04, Scp Containment Breach 1.
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